KTech 1.1.0
C++ 2D terminal game engine library
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KTech::Object Member List

This is the complete list of members for KTech::Object, including all inherited members.

engineKTech::Object
EnterLayer(const ID< Layer > &layer) -> boolKTech::Object
KTech::Collision (defined in KTech::Object)KTech::Objectfriend
KTech::Memory (defined in KTech::Object)KTech::Objectfriend
LeaveLayer() -> boolKTech::Object
m_collidersKTech::Object
m_idKTech::Object
m_nameKTech::Object
m_parentLayerKTech::Object
m_posKTech::Object
m_texturesKTech::Object
Move(Point direction) -> boolKTech::Object
Object(Engine &engine, Point position=Point(0, 0), std::string name="")KTech::Object
Object(Engine &engine, const ID< Layer > &parentLayer, Point position=Point(0, 0), std::string name="")KTech::Object
OnBlock(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnBlocked(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnMove(Point direction)KTech::Objectprotectedvirtual
OnOverlap(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnOverlapExit(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnOverlapped(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnOverlappedExit(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnPush(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnPushed(Point direction, size_t collider, ID< Object > otherObject, size_t otherCollider)KTech::Objectprotectedvirtual
OnTick() -> boolKTech::Objectprotectedvirtual
~Object()KTech::Objectvirtual