KTech 1.1.0
C++ 2D terminal game engine library
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KTech::Texture Member List

This is the complete list of members for KTech::Texture, including all inherited members.

ExportToFile(const std::filesystem::path &filePath) constKTech::Texture
File(const std::filesystem::path &filePath) -> Texture &KTech::Texture
File(const std::filesystem::path &filePath, Point relativePosition) -> Texture &KTech::Texture
m_activeKTech::Texture
m_rPosKTech::Texture
m_simpleKTech::Texture
m_sizeKTech::Texture
m_tKTech::Texture
m_valueKTech::Texture
Null() -> Texture &KTech::Texture
Null(Point relativePosition) -> Texture &KTech::Texture
operator()(size_t x, size_t y) -> CellA &KTech::Texture
operator()(size_t x, size_t y) const -> const CellA &KTech::Texture
Print() constKTech::Texture
Rectangle(UPoint size, CellA value) -> Texture &KTech::Texture
Rectangle(UPoint size, CellA value, Point relativePosition) -> Texture &KTech::Texture
Resize(UPoint size, CellA newValue=CellA(' ', RGBA(0, 0, 0, 0), RGBA(0, 0, 0, 0))) -> Texture &KTech::Texture
Simple(UPoint size, CellA value) -> Texture &KTech::Texture
Simple(UPoint size, CellA value, Point relativePosition) -> Texture &KTech::Texture
Transform(const std::function< void(CellA &)> &operation, UPoint from=UPoint(0, 0), UPoint to=UPoint(0, 0)) -> Texture &KTech::Texture
Write(const std::vector< std::string > &stringVector, RGBA foreground, RGBA background) -> Texture &KTech::Texture
Write(const std::vector< std::string > &stringVector, RGBA foreground, RGBA background, Point relativePosition) -> Texture &KTech::Texture