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KTech 1.1.0
C++ 2D terminal game engine library
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This is the complete list of members for KTech::Texture, including all inherited members.
ExportToFile(const std::filesystem::path &filePath) const | KTech::Texture | |
File(const std::filesystem::path &filePath) -> Texture & | KTech::Texture | |
File(const std::filesystem::path &filePath, Point relativePosition) -> Texture & | KTech::Texture | |
m_active | KTech::Texture | |
m_rPos | KTech::Texture | |
m_simple | KTech::Texture | |
m_size | KTech::Texture | |
m_t | KTech::Texture | |
m_value | KTech::Texture | |
Null() -> Texture & | KTech::Texture | |
Null(Point relativePosition) -> Texture & | KTech::Texture | |
operator()(size_t x, size_t y) -> CellA & | KTech::Texture | |
operator()(size_t x, size_t y) const -> const CellA & | KTech::Texture | |
Print() const | KTech::Texture | |
Rectangle(UPoint size, CellA value) -> Texture & | KTech::Texture | |
Rectangle(UPoint size, CellA value, Point relativePosition) -> Texture & | KTech::Texture | |
Resize(UPoint size, CellA newValue=CellA(' ', RGBA(0, 0, 0, 0), RGBA(0, 0, 0, 0))) -> Texture & | KTech::Texture | |
Simple(UPoint size, CellA value) -> Texture & | KTech::Texture | |
Simple(UPoint size, CellA value, Point relativePosition) -> Texture & | KTech::Texture | |
Transform(const std::function< void(CellA &)> &operation, UPoint from=UPoint(0, 0), UPoint to=UPoint(0, 0)) -> Texture & | KTech::Texture | |
Write(const std::vector< std::string > &stringVector, RGBA foreground, RGBA background) -> Texture & | KTech::Texture | |
Write(const std::vector< std::string > &stringVector, RGBA foreground, RGBA background, Point relativePosition) -> Texture & | KTech::Texture |