KTech 1.1.0
C++ 2D terminal game engine library
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Frame Member List

This is the complete list of members for Frame, including all inherited members.

AddWidget(const ID< Widget > &widget) -> boolKTech::Widget
Deselect()KTech::Widget
engineKTech::Widget
EnterUI(const ID< UI > &ui) -> boolKTech::Widget
EnterWidget(const ID< Widget > &widget) -> boolKTech::Widget
Frame(KTech::Engine &engine, KTech::ID< KTech::UI > ui, KTech::Point position, KTech::UPoint size, KTech::RGBA unselected=KTech::RGBAColors::gray, KTech::RGBA selected=KTech::RGBAColors::white)Frameinline
Hide()KTech::Widget
LeaveUI() -> boolKTech::Widget
LeaveWidget() -> boolKTech::Widget
m_callbackGroupKTech::Widget
m_childWidgetsKTech::Widget
m_idKTech::Widget
m_nameKTech::Widget
m_parentUIKTech::Widget
m_parentWidgetKTech::Widget
m_posKTech::Widget
m_selectedKTech::Widget
m_shownKTech::Widget
m_texturesKTech::Widget
OnHide()KTech::Widgetprotectedvirtual
OnShow()KTech::Widgetprotectedvirtual
OnTick() -> boolKTech::Widgetprotectedvirtual
RemoveAllWidgets() -> boolKTech::Widget
RemoveWidget(const ID< Widget > &widget) -> boolKTech::Widget
Select()KTech::Widget
SetSize(KTech::UPoint size)Frameinline
Show()KTech::Widget
Widget(Engine &engine, Point position=Point(0, 0), std::string name="")KTech::Widget
Widget(Engine &engine, const ID< UI > &parentUI, Point position=Point(0, 0), std::string name="")KTech::Widget
~Widget()KTech::Widgetvirtual