KTech 1.1.0
C++ 2D terminal game engine library
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handler.hpp
1/*
2 KTech, Kaup's C++ 2D terminal game engine library.
3 Copyright (C) 2023-2025 Ethan Kaufman (AKA Kaup)
4
5 This file is part of KTech.
6
7 KTech is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation, either version 3 of the License, or
10 any later version.
11
12 KTech is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with KTech. If not, see <https://www.gnu.org/licenses/>.
19*/
20
21#pragma once
22
23#include <memory>
24
25#include "input.hpp"
26
27struct KTech::Input::Handler
28{
29 const char m_start = '\0', m_end = '\0';
30 const std::string m_string;
31 std::vector<std::shared_ptr<Callback>> m_callbacks;
32
33 Handler(std::string input)
34 : m_string(std::move(input)) {}
35
36 Handler(char key1, char key2)
37 : m_start(key1), m_end(key2) {}
38
39 void RemoveCallbacksSetToBeDeleted();
40};
std::string input
Input for the last-called callback function.
Definition input.hpp:48